Here’s a recent article which compares screenshots of Call of Duty 3 on the 360, Wii and PS3.
Surprise, surprise: the graphics all look distinctly “last gen”, with the Wii looking perhaps the worst of the lot (shots of hot young models waving their wii-sticks around notwithstanding). The big shock, though, is that there is no discernable difference between the PS3 and X-box 360 versions. Killzone, where are you now?
Of course, it should be borne in mind that this is just an early build and things may change, but some gamers are already wondering how much of a real difference there’ll be in terms of performance between the 360 and the PS3.
The PS3 clearly has the edge in terms of hardware — for raw teraflop-shifting power, the 360 just can’t match it. But will this difference translate into actual perceivable visual and performance gains for the PS3? It depends whether developers are willing to code separately for the advanced PS3 architecture. For PS3 exclusives, this is not so much of an issue, but many of the big name games (like CoD3) are released across all the platforms simultaneously in order to recoup the massive production costs involved in creating modern videogames.
In these situations it seems likely that there’ll be a “lowest common denominator” approach to developing, with the graphics and game design being tailored for the “worst” platform, performance-wise. With more and more games being released on a multi-platform basis these days, it’s an open question whether the PS3 will have more of anything, besides pounds on its price tag.