Crysis Warhead Features The Same DRM As Spore *groan*

October 5, 2008

Following the outcry and class action lawsuit brought against Electronic Arts in the wake of the Spore release, you’d think someone might think twice about including exactly the same much-derided digital rights management (copy protection) software SecuROM on the Crysis expansion pack, too.

Apparently not, as Crysis Warhead has shown. No surprise then that fans of the original game are at least as outraged as people were about Spore. Check out the Amazon reviews if you want proof. Stats at time of writing: 79 consumer reviews, average rating 2 stars, 60 reviews of 1 star, 13 of 5 stars, the rest occupying the middle ground.

I was about to buy it through Steam, but this has seriously put me off. Quite possibly, it wouldn’t affect me at all, since I’m not a developer and don’t run software that SecuROM considers problematic (like Microsoft’sΒ Process Explorer).

But I really feel that it’s wrong to support the principle of this kind of behaviour. SecuROM is insidious software that installs itself more or less without a user’s knowledge, restricts the number of installs you can make, is difficult to remove, often grants itself access to privileged administrative levels, can cause system instability, and conflicts with other – perfectly legitimate – software.

Maybe the closest I’ll get to seeing the latest Crysis in action is the trailer…


3 Responses to “Crysis Warhead Features The Same DRM As Spore *groan*”

  1. Mark Simpson Says:

    Isn’t it the case, though, that excessive non-legitimate use has forced artists into more and more severe forms of protecting their artistic creations, simply to get the appropriate payment for their product?

    I’m sure if you released an album / software / film and your publisher offered you the chance of potentially higher income if you opted for ultra-secure copy-protection technology, you would seriously consider it…..

  2. lostmoya Says:

    Hi Mark. I get your point. But the fact is that it’s not ultra-secure, as the many pirated versions of Spore currently floating around on P2P networks will attest:

    And in any case, I think it’s less about artists getting appropriate payment than the large multinational production companies (EA) making sure they get their cut.

    There are other great games released recently which managed to get a good deal for the creators without resorting to DRM at all. Sins of a Solar Empire, for example:
    Granted, this had a lower budget, but it sold really well.

  3. anon Says:

    DRM only hurts the legitimate customer. For some time, people have said that DRM does nothing to the pirate situation, which is completely true. DRM, does discourage, however, casual copying – that being the good ole days of when a friend asks if he could borrow your game to play. This, apparently, is the focus of DRM now. It is completely ridiculous. Because they cannot win against pirates, the punish the customers.

Comments are closed.

%d bloggers like this: