Posts Tagged ‘Consoles’

Keyboard+Mouse vs. Gamepad Finally Resolved

August 23, 2007

Earlier this month gaming blog Joystiq speculated that the Unreal Engine 3 — used to power the hotly anticipated Unreal Tournament 3, among others — will support cross-platform online play between PC and PS3:

Gamespy Tech + Unreal Engine 3 = crossplatform PS3 and PC online play

Unreal 3_1

At last! Now we can finally put to rest the age-old debate: “Which is better? Keyboard+mouse or gamepad?” As a long-time PC-gamer, I’m fairly confident that the legions of UT fans who have honed their FPS skills since the first in the series was released back in 1999 will come out on top. And perhaps I can now dish out some serious pwnage on all my console-friendly buddies who always paste me whenever I play an FPS with a gamepad. I’ve lost count of the number of times I’ve displayed serious suckage when wrestling with the gamepad control mechanism in shooters. Soon it’ll be payback time!

Unhappily however, it seems Epic have already foreseen the potential imbalance this move would allow, and are planning to make UT3 compatible with the PS3 keyboard+mouse setup. They’re also set to allow the host of any online game to decide whether to allow mixed controller matches.

Whatever the case, I just can’t wait for the game to be finished so I can start practicing my Shock Rifle combos again. Bring on the carnage!

Crysis Won’t Run on Next-Gen Consoles — Crytek

August 29, 2006

Team X-box are reporting Bernd Diemer, senior designer at Crytek, as saying that next-gen consoles like the Xbox360 and PS3 aren’t powerful enough to run Crysis “as intended” by the developers:

Full story (from Team X-box)
(via Firingsquad)

Apparently:

only DirectX 10 allows the game to run as it was intended by the developers because the next-generation DirectX API, which will ship along with Windows Vista, allows more effects and more objects to be drawn on the screen with a smaller computational cost for the hardware.

Of course, this could all be nothing more than marketing bluster, designed to increase the game’s cred among the “OMG!! H4rdC0R3!!” graphics-whore crowd. Nevertheless, I’d be lying if I didn’t admit to feeling a smug, warm glow somewhere inside with the knowledge that next-gen PC hardware is already leaving behind the so-called “next-gen doesn’t start till we say it does” Sony teraflop-machine.

I’ve already commented that Crysis is looking sweet. But now the question is: will I ever be able to afford a PC good enough to run it? With this announcement, that’s looking increasingly unlikely.

360, PS3 and Wii: screenshot comparison

July 14, 2006

Here’s a recent article which compares screenshots of Call of Duty 3 on the 360, Wii and PS3.

Call Of Duty 3

Surprise, surprise: the graphics all look distinctly “last gen”, with the Wii looking perhaps the worst of the lot (shots of hot young models waving their wii-sticks around notwithstanding). The big shock, though, is that there is no discernable difference between the PS3 and X-box 360 versions. Killzone, where are you now?

Of course, it should be borne in mind that this is just an early build and things may change, but some gamers are already wondering how much of a real difference there’ll be in terms of performance between the 360 and the PS3.

The PS3 clearly has the edge in terms of hardware — for raw teraflop-shifting power, the 360 just can’t match it. But will this difference translate into actual perceivable visual and performance gains for the PS3? It depends whether developers are willing to code separately for the advanced PS3 architecture. For PS3 exclusives, this is not so much of an issue, but many of the big name games (like CoD3) are released across all the platforms simultaneously in order to recoup the massive production costs involved in creating modern videogames.

In these situations it seems likely that there’ll be a “lowest common denominator” approach to developing, with the graphics and game design being tailored for the “worst” platform, performance-wise. With more and more games being released on a multi-platform basis these days, it’s an open question whether the PS3 will have more of anything, besides pounds on its price tag.